A group of researchers working for Disney in Zurich, Switzerland has developed a method of animating more lifelike eyes in digital and cartoon characters.
Feeling that human eyes have been over-simplified in most animation, these researchers aimed to create a new modeling system that will make characters more believable and life like.
The new method uses a motion capture system that can accurately reconstruct all the viable parts of the eye, such as the sclera, cornea, and iris.
With the use of multiple cameras and lighting systems, they are able to capture the shape, color, and texture of real human actor’s eyes, as well as how their pupils react to changes in light.
The digital processes involved in tracking all of those aspects at once make this type of animation more time-efficient, as well as more natural looking.